Persistence (Advanced)
- Build your first harness
- Host options
- Send and show media
- Connect clients
- Write a client in any language
- Access and tenants
- Run in the terminal
- Deploy a harness
- Send inputs safely
- Run a tool without a model
- Durable sessions
- Run background work on workers
- List, rename, and fork sessions
- Lifecycle and retention
- Run side effects once
- Wait for a person
- Build on the session log
- Control how a turn ends
- Store settings per thread
- Compact a long session
- Fork and reset a thread
- One log for a session tree
- Write a plugin
- Track usage and cost
- Ask before risky tool calls
- Give your agent coding tools
- Sandbox and extend the coding tools
- Run the coding tools for many threads
- Undo a turn
- Build a coding agent
- Delegate to coding agents
- Switch between agent profiles
- Auth and connectors
- Share a thread between people
- Connect model providers
- Build your own UI
- Code mode in a harness
- Work until a goal is met
- Run agents from a harness
- Hand off a conversation
- Add skills
- Use MCP servers
- Give your agent a computer
- Use from any MCP client
- Use a harness from an editor (ACP)
- Overview
- Quick Start
- Providers
- Harnesses
- Harness Auth
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- Tools
- Policy
- Lifecycle & Snapshots
- Portable Snapshots
- Keep Files After Reload
- Save a Named Version
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- Let the Agent Save and Fork
- Pick Which Files to Keep
- What a Snapshot Stores
- Instance Durability
- Durable Runs
- Events
Sandboxes (Advanced)
- Runtime Context
- Bring Your Own Key
- Keep Keys on the Server
- Debug Logging
- Multimodal Content
- Files API
- Per-Model Type Safety
- Runtime Adapter Switching
- Tree-Shaking
- Extend Adapter
- Extend Adapter: Advanced
- Typed Pre-Configured Options
- Test with a Fake Model
- Prompt Caching
- Mid-Conversation Changes
- Approval Flow Processing
Server-Sent Events
SSE is the default transport. The server sends text/event-stream, and the reply renders word by word.
Quick setup#
1. Return SSE from the server#
Wrap the chat() stream with toServerSentEventsResponse():
// api/chat.ts
import {
chat,
chatParamsFromRequest,
toServerSentEventsResponse,
} from "@tanstack/ai";
import { openaiText } from "@tanstack/ai-openai";
export async function POST(request: Request) {
const { messages, threadId, runId } = await chatParamsFromRequest(request);
const stream = chat({
adapter: openaiText("gpt-6.1-sol"),
messages,
threadId,
runId,
});
return toServerSentEventsResponse(stream);
}2. Connect from the client#
Pass fetchServerSentEvents() to useChat:
import { useChat, fetchServerSentEvents } from "@tanstack/ai-react";
export function Chat() {
const { messages, sendMessage } = useChat({
connection: fetchServerSentEvents("/api/chat"),
threadId: "support-chat",
});
return (
<div>
{messages.map((message) => (
<p key={message.id}>
{message.parts.map((part) =>
part.type === "text" ? part.content : "",
)}
</p>
))}
<button onClick={() => void sendMessage("Hello")}>Send</button>
</div>
);
}Click Send. The reply streams into messages as the model writes it.
To add headers, a dynamic URL, or extra body data, see Request Options.
How it works#
- sendMessage posts the messages to /api/chat.
- The server runs chat(). toServerSentEventsResponse() writes each chunk as one SSE event (text/event-stream).
- fetchServerSentEvents() reads the events and gives each chunk to the chat client.
Advanced#
Resume a dropped stream#
A connection can drop in the middle of a reply. If the server sends SSE id: values, fetchServerSentEvents can continue the reply:
- Reconnect. If the connection drops after an id arrived, the transport reconnects with Last-Event-ID. It removes the replayed chunks that it already has.
- joinRun(runId). It sends a read-only GET with offset=-1 and the run id. The server replays an in-flight or finished run from the start.
The ids appear only when the server passes a durability adapter to toServerSentEventsResponse. The ids are opaque tokens that the durability adapter owns. The chat client does not create, parse, or store them. Without ids, the transport does one plain fetch.
Add a GET handler next to POST, so that joinRun works in a second tab or after a reload:
- POST starts new runs. It also gets the automatic reconnects, because the transport sends the same body again with Last-Event-ID.
- GET replays a known run from the start.
// api/chat.ts
import {
chat,
chatParamsFromRequest,
memoryStream,
resumeServerSentEventsResponse,
toServerSentEventsResponse,
} from "@tanstack/ai";
import { openaiText } from "@tanstack/ai-openai";
export async function POST(request: Request) {
const { messages, threadId, runId } = await chatParamsFromRequest(request);
const stream = chat({
adapter: openaiText("gpt-6.1-sol"),
messages,
threadId,
runId,
});
return toServerSentEventsResponse(stream, {
durability: { adapter: memoryStream(request) },
});
}
// joinRun hits GET ?offset=-1&runId=... (replay only, no messages sent).
export async function GET(request: Request) {
return resumeServerSentEventsResponse({ adapter: memoryStream(request) });
}The client from step 2 needs no change.
The GET handler does not call a provider. On a replay, resumeFrom() on the durability adapter is not null (it comes from ?offset). So the handler replays the log. If the request has no resume offset, resumeServerSentEventsResponse returns a 400.
Other transports resume the same way:
- xhrServerSentEvents uses the same id: lines. See React Native.
- fetchHttpStream and xhrHttpStream resume over NDJSON. See HTTP Stream.
To test it, send a message and turn off the network for a moment. When the network comes back, the reply continues with no duplicate text.
To pick a durability adapter for production, see Resumable Streams.